When it comes to baseball gloves, it's not uncommon for players to develop a deep attachment to their glove. It's the same glove they trot out onto the field with every inning and many players, once they are into the 'adult' sizes, use the same glove for their entire life! It might seem crazy to outsiders, but there's just something about a high quality, leather baseball glove that becomes part of a player to the point that it feels wrong to wear a different glove. That is why it is so important to find the right glove, the right pocket, the right size, the right leather, and the right color. Gloves aren't just gloves, they are part of who you become as a player. Check out our selection of gloves by position, size, and brand or explore the buying guide specifically made to help you decide which baseball glove to buy if you need some guidance!
The main goal of the game is to hit it to the pin in the least amount of strokes, similar to golf. Holes can consist of a certain sign in the outfield, in the tarp tunnel, off of the foul pole, onto the pitchers mound or off of a yardage marker on the outfield wall; it can really be anything on the field that can be hit without breaking. There can even be 2 part holes such as: First you have to hit the ball off of the scoreboard, then you have to hit the ball off of the right field foul pole.
A baseball bat is divided into several regions. The "barrel" is the thick part of the bat, where it is meant to hit the ball. The part of the barrel best for hitting the ball, according to construction and swinging style, is often called the "sweet spot". The end of the barrel is called the "top", "end" or "cap" of the bat. Opposite the cap, the barrel narrows until it meets the "handle". The handle is comparatively thin, so that batters can comfortably grip the bat in their hands. Sometimes, especially on metal bats, the handle is wrapped with a rubber or tape "grip". Finally, below the handle is the "knob" of the bat, a wider piece that keeps the bat from slipping from a batter's hands.
If your high school or travel team has at least two coaches, you can use what Bates calls a two-fungo drill. One coach can hit to third and second, while the other hits to short and first. If catchers are finished working with the pitchers, they can feed balls to the fungo hitters. The idea is for the third baseman to practice turning a 5-4-3, with the first baseman moving up toward second base about 60 feet instead of 90, with a net behind him to catch overthrows. The shortstop works on throwing across on 6-3s.
This is the drill we ran all through high school. It is the most time effective and skill intensive way to warm up a team, but your boys must be able to play catch! Fungo-ers stand in the "fungoe circles" that any good field has (and if it doesn't, you know where they're supposed to be - just outside of the home-plate dirt circle, towards the dugouts). The catch to this method is this - you have two first basemen, allowing both sides of the infield to throw across. Herein lies the only danger - one of the firstbasemen has a lengthy throw back to a shagger, so caution must be excersized (a catcher with a good head on his shoulders really helps).
To figure out who shoots first, players usually throw or roll a baseball to a certain object (usually at close range) and whoever is closest shoots first. The first person then gets to choose the first hole and tees off. To tee off (and for most shots) players hit the ball like they were playing baseball, but depending on the distance from the hole the player may choose to ‘putt’ the ball instead of hitting it. To putt the ball, the player places the ball on the cup (the end of the fungo bat), and can toss the ball from the cup in hopes of getting a more accurate shot. In shooting or putting, the player must have one foot where the ball landed during the entire duration of their swing or putt, failure to keep the foot planted results in a loss of a stroke. Scorekeeping is identical to traditional golf; the player with the fewest strokes essentially wins the hole. Players traditionally play nine or eighteen holes of fungo golf, and at the end the person with the fewest strokes in the set number of holes wins the game.