As I had previously mentioned, the amount of teaching points is limitless. The length of the game will really depend on how often you stop the action in order to discuss points related to base running, backing up throws, fielding techniques, and etc. If you have assistant coaches, have them distributed throughout the field in order to help with certain teaching points on the spot, thus eliminating full stoppages of the game. Now get out there and start putting the “FUN” back into fungo. I know that’s pretty corny, but I couldn’t help myself 🙂
The bat's form has become more refined over time. In the mid-19th century, baseball batters were known to shape or whittle their own bats by hand. This allowed there to be a wide variety in shape, size, and weight. For example, there were flat bats, round bats, short bats, and fat bats. Earlier bats were known to be much heavier and larger than today's regulated ones. During the 19th century, many shapes were experimented with, as well as handle designs. Today, bats are much more uniform in design.
This is the drill we ran all through high school. It is the most time effective and skill intensive way to warm up a team, but your boys must be able to play catch! Fungo-ers stand in the "fungoe circles" that any good field has (and if it doesn't, you know where they're supposed to be - just outside of the home-plate dirt circle, towards the dugouts). The catch to this method is this - you have two first basemen, allowing both sides of the infield to throw across. Herein lies the only danger - one of the firstbasemen has a lengthy throw back to a shagger, so caution must be excersized (a catcher with a good head on his shoulders really helps).
Do this for about three minutes, then collect the balls and work on 5-3, 6-4, and 4-6 plays for another three minutes. This is followed by hitting balls to the 5-6 hole. If the third baseman doesn’t get it, he retreats back to third, and the shortstop flips to third for a force-out, rather than throwing across or turn a long double play. The other fungo batter hits balls to the second baseman, who works on throwing to first.
Next, third base fungo hits to left, who throw to second, SS cuts (make a few of these the "cut off a double on a ball hit into the corner" variety - timing becomes important here, as the other fungo needs to hit many fewer balls than the fungo hitting to left). First base fungo hits to right, who come home, first baseman is cutoff, 60' from home (about pitchers mound - this postitioning puts him out of harms way should the SS overthrow second). On the throws home from right, make sure that they are the "normal" kind - hit the cutoff man, and don't hit too many. The right fielders will get to go again, as they're last throws will be the "do-or die" variety.
also called jock or athletic supporter. An undergarment worn by boys and men for support of the testicles and penis during sports. A jockstrap by itself holds the testicles up and close to the body to help keep them from being squished between the thighs, or from twisting or hangingout. The jockstrap with cup pocket contains a pocket to hold a protective cup.
The origin of the word "fungo" is unknown and argued upon as there are many possible options as to the origins of this unique word. It is assumed by many to be derived from the Scottish word fung meaning to pitch, toss, or fling. This would make sense, as fungo bats are designed to do just that. Or, the alternative to this origin is that fungo comes from 1937 where David Shulman, writer for the American Speech, said, "My guess is that the word, which is baseball slang, may be explained through the elements of a compound word, fun and go." Lastly, a third belief is that the word fungo comes from an old game, similar to that of baseball, where the players used to chant, "One go, two goes, fun goes."
Another variation of playing is setting a target (i.e. home plate), and that is the hole for the entire game. For the entire game players go to a different part of the field and try to hit home plate in the fewest strokes.To make the game more interesting players can create certain hazards or obstacles that the players must avoid hitting while making their shot. If a player hits a certain hazard then they may be penalized one stroke, a player can also lose a stroke if he loses their ball while taking a shot.