For starters, we should clarify just what we’re talking about when we say fungo bat. Longer, lighter and thinner than a regulation bat (but a larger barrel), a fungo bat is typically 35 to 37 inches long, and weighs between 17 and 22 ounces. As David Allison wrote in the June 1978 edition of Country Journal, “A fungo bat looks to be a cross between a baseball bat and a broomstick.”
A baseball bat is divided into several regions. The "barrel" is the thick part of the bat, where it is meant to hit the ball. The part of the barrel best for hitting the ball, according to construction and swinging style, is often called the "sweet spot". The end of the barrel is called the "top", "end" or "cap" of the bat. Opposite the cap, the barrel narrows until it meets the "handle". The handle is comparatively thin, so that batters can comfortably grip the bat in their hands. Sometimes, especially on metal bats, the handle is wrapped with a rubber or tape "grip". Finally, below the handle is the "knob" of the bat, a wider piece that keeps the bat from slipping from a batter's hands.
Within league standards there is ample latitude for individual variation, many batters settling on their own bat profile, or one used by a successful batter. Formerly, bats were hand-turned from a template with precise calibration points; today they are machine-turned to a fixed metal template. Historically significant templates may be kept in a bat manufacturers' vault; for example, Babe Ruth's template, which became popular among major-league players, is R43 in the Louisville Slugger archives.
Chris Coste, a former catcher for the Philadelphia Phillies who coaches at Division III Concordia, in Moorhead, Minn., agreed. “When baseball is every single day, you’ve got to do things differently,” he said. “In the big leagues, they get so many ground balls during batting practice that infield is more for the fans and more for the scouts and things like that. At this level, we need it, and we love doing it.”
Do this for about three minutes, then collect the balls and work on 5-3, 6-4, and 4-6 plays for another three minutes. This is followed by hitting balls to the 5-6 hole. If the third baseman doesn’t get it, he retreats back to third, and the shortstop flips to third for a force-out, rather than throwing across or turn a long double play. The other fungo batter hits balls to the second baseman, who works on throwing to first.
As I had previously mentioned, the amount of teaching points is limitless. The length of the game will really depend on how often you stop the action in order to discuss points related to base running, backing up throws, fielding techniques, and etc. If you have assistant coaches, have them distributed throughout the field in order to help with certain teaching points on the spot, thus eliminating full stoppages of the game. Now get out there and start putting the “FUN” back into fungo. I know that’s pretty corny, but I couldn’t help myself 🙂
Break your team up into 2 or 3 teams. If you do 2 teams you’ll need 8 or 9 on a team with a player for each defensive position. If you only have 8 on a team you can eliminate either the pitcher, catcher, or one outfielder based on what is a priority for your team that day. If you only have 12-15 players on your team break it up into 3 teams of 4-5. Then place two of the teams on defense and one team hitting fungoes. No matter what, have the teams and batting orders pre-made before practice. This will eliminate unnecessary downtime during practice.