On June 17, 1890, Emile Kinst patented the ball-bat, or banana bat. The bat is shaped with a curve, hence the name banana bat. The creator of the bat, Kinst wrote: "The object of my invention is to provide a ball-bat which shall produce a rotary or spinning motion of the ball in its flight to a higher degree than is possible with any present known form of ball-bat, and thus to make it more difficult to catch the ball, or if caught, to hold it, and thus further to modify the conditions of the game".
As I had previously mentioned, the amount of teaching points is limitless. The length of the game will really depend on how often you stop the action in order to discuss points related to base running, backing up throws, fielding techniques, and etc. If you have assistant coaches, have them distributed throughout the field in order to help with certain teaching points on the spot, thus eliminating full stoppages of the game. Now get out there and start putting the “FUN” back into fungo. I know that’s pretty corny, but I couldn’t help myself 🙂
This entry was posted in baseball, baserunning, Coaching, coaching tools, drills, fastpitch, fielding, softball and tagged backing up bases, base running, baseball, baseball drill, baseball team game, baserunning, catching, Coaching, fastpitch, fastpitch softball, fielding, high school, little league, softball, softball drill, softball team game, youth sports.
Another variation of playing is setting a target (i.e. home plate), and that is the hole for the entire game. For the entire game players go to a different part of the field and try to hit home plate in the fewest strokes.To make the game more interesting players can create certain hazards or obstacles that the players must avoid hitting while making their shot. If a player hits a certain hazard then they may be penalized one stroke, a player can also lose a stroke if he loses their ball while taking a shot.