Prepping for baseball season requires not only discipline and hard work, but also the right gear. Because there are multiple parts to the game in fielding, pitching and batting, using the right equipment is vital to finding success within them all. In order to help you find success in every facet of the game, we select the best brands to carry including, but definitely not limited to Easton, Rawlings, Wilson, Louisville Slugger, and Mizuno. Every player has his own preferences when it comes to a glove, bat, and cleats and that's why it's so important to have not only a vast array of brands and styles within each piece of equipment, but also a Guide on How to Shop for Baseball that helps players or parents discover which glove, bat, and other equipment is the right choice.
The most obvious reasons to utilize a fungo bat is the fact that it’s lightweight. It’s handy to coaches when conducting fielding practice since he or she has to hit plenty of balls to warm up his or her players. What is for sure is that hitting countless balls during practice can be tiring. Consequently, having a bat that’s lighter weight is magical at preventing the coach and/or players from getting tired.
Once in a while, veteran managers revive it. The Giants took infield occasionally in 2008 and 2013 under Bruce Bochy, and Jim Leyland instituted infield drills before batting practice late in his tenure in Detroit. Molitor, for one, misses it. He took infield even as a designated hitter late in his career because he hated sitting around for almost two hours waiting to play.
This is the drill we ran all through high school. It is the most time effective and skill intensive way to warm up a team, but your boys must be able to play catch! Fungo-ers stand in the "fungoe circles" that any good field has (and if it doesn't, you know where they're supposed to be - just outside of the home-plate dirt circle, towards the dugouts). The catch to this method is this - you have two first basemen, allowing both sides of the infield to throw across. Herein lies the only danger - one of the firstbasemen has a lengthy throw back to a shagger, so caution must be excersized (a catcher with a good head on his shoulders really helps).
Play It Again Sports® is a registered trademark of Winmark Corporation based in Minneapolis, MN. The Play It Again Sports®, Plato's Closet®, Once Upon A Child®, Music Go Round®, and Style Encore® trademarks and logos utilized in this website are owned by Winmark Corporation and any unauthorized use of these trademarks by others is subject to action under federal and state trademark laws. Other brand names are trademarked or registered by their respective companies.
Chris Coste, a former catcher for the Philadelphia Phillies who coaches at Division III Concordia, in Moorhead, Minn., agreed. “When baseball is every single day, you’ve got to do things differently,” he said. “In the big leagues, they get so many ground balls during batting practice that infield is more for the fans and more for the scouts and things like that. At this level, we need it, and we love doing it.”

Once in a while, veteran managers revive it. The Giants took infield occasionally in 2008 and 2013 under Bruce Bochy, and Jim Leyland instituted infield drills before batting practice late in his tenure in Detroit. Molitor, for one, misses it. He took infield even as a designated hitter late in his career because he hated sitting around for almost two hours waiting to play.


As I had previously mentioned, the amount of teaching points is limitless.  The length of the game will really depend on how often you stop the action in order to discuss points related to base running, backing up throws, fielding techniques, and etc.  If you have assistant coaches, have them distributed throughout the field in order to help with certain teaching points on the spot, thus eliminating full stoppages of the game.  Now get out there and start putting the “FUN” back into fungo. I know that’s pretty corny, but I couldn’t help myself 🙂
When it comes to baseball gloves, it's not uncommon for players to develop a deep attachment to their glove. It's the same glove they trot out onto the field with every inning and many players, once they are into the 'adult' sizes, use the same glove for their entire life! It might seem crazy to outsiders, but there's just something about a high quality, leather baseball glove that becomes part of a player to the point that it feels wrong to wear a different glove. That is why it is so important to find the right glove, the right pocket, the right size, the right leather, and the right color. Gloves aren't just gloves, they are part of who you become as a player. Check out our selection of gloves by position, size, and brand or explore the buying guide specifically made to help you decide which baseball glove to buy if you need some guidance!
Next, third base fungo hits to left, who throw to second, SS cuts (make a few of these the "cut off a double on a ball hit into the corner" variety - timing becomes important here, as the other fungo needs to hit many fewer balls than the fungo hitting to left). First base fungo hits to right, who come home, first baseman is cutoff, 60' from home (about pitchers mound - this postitioning puts him out of harms way should the SS overthrow second). On the throws home from right, make sure that they are the "normal" kind - hit the cutoff man, and don't hit too many. The right fielders will get to go again, as they're last throws will be the "do-or die" variety.
To practice throwing around the infield, Bates recommends several drills you can use. The first involves placing four fielders in a square, about 15 feet apart. The players flip the ball underhanded to each other, like in a double play. Keep their arms straight, using a stiff wrist, with gloves on their hips once the ball is out. Every fielder follows their flip, glove side first, rotating around the square. The idea is to have a sequence of catch, flip and follow. The ball should be caught with two hands, palms open. After about two minutes, repeat the process rotating the other way for another two minutes.
As I had previously mentioned, the amount of teaching points is limitless.  The length of the game will really depend on how often you stop the action in order to discuss points related to base running, backing up throws, fielding techniques, and etc.  If you have assistant coaches, have them distributed throughout the field in order to help with certain teaching points on the spot, thus eliminating full stoppages of the game.  Now get out there and start putting the “FUN” back into fungo. I know that’s pretty corny, but I couldn’t help myself 🙂
Our premium baseball equipment and everyday low prices have teamed up to give you hot deals you won't want to miss this season. Shop Epic Sports and receive 20-40% discounts on your favorite selection of gear and equipment. We carry everything you need to get your season off to a great start. Bats, balls, cleats, uniforms, hats, pitching machines, you name it. Baseball fans, stay ahead of the game with our current selection of comfortable, durable gear. Whether you're a batter for the world series or a local club, choosing the right look for your team is easy with our online uniform customization software. Visit our affiliate page and find out how you can even earn a commission by simply posting our link on your website. No better reasons to shop Epic for all your recreation needs.
To figure out who shoots first, players usually throw or roll a baseball to a certain object (usually at close range) and whoever is closest shoots first. The first person then gets to choose the first hole and tees off. To tee off (and for most shots) players hit the ball like they were playing baseball, but depending on the distance from the hole the player may choose to ‘putt’ the ball instead of hitting it. To putt the ball, the player places the ball on the cup (the end of the fungo bat), and can toss the ball from the cup in hopes of getting a more accurate shot.[1] In shooting or putting, the player must have one foot where the ball landed during the entire duration of their swing or putt, failure to keep the foot planted results in a loss of a stroke. Scorekeeping is identical to traditional golf; the player with the fewest strokes essentially wins the hole.[2] Players traditionally play nine or eighteen holes of fungo golf, and at the end the person with the fewest strokes in the set number of holes wins the game.[3]
×