Catcher's equipment - A catcher is the target for the pitcher, so the catcher must wear protective gear that covers the majority of his body. Catcher's gear includes a helmet with a faceguard that is similar to a hockey goalie's mask, a chest protector, shin guards, and a special padded glove. Some catcher's also wear devices called knee savers, which are triangular pads that attach to the players calves and rest his knees even while squatting behind the plate.
Baseball players spend more time training and practicing than playing actual games. You need equipment to take the field during a game, but that equipment won't necessarily prepare you to perform your best out there. Training aids and other baseball practice tools help to grow your game before you take the field so that when you do take that important swing, or field that liner your body and mind are prepared to perform. With batting aids, pitching aids, fielding aids, hitting tees, pitching machines, practice balls, and many more training equipment, Sports Unlimited is able to provide the opportunity to turn any baseball hopeful into a better baseball player. Dreaming it doesn't make it come true, but training hard might.
The most obvious reasons to utilize a fungo bat is the fact that it’s lightweight. It’s handy to coaches when conducting fielding practice since he or she has to hit plenty of balls to warm up his or her players. What is for sure is that hitting countless balls during practice can be tiring. Consequently, having a bat that’s lighter weight is magical at preventing the coach and/or players from getting tired.
If your high school or travel team has at least two coaches, you can use what Bates calls a two-fungo drill. One coach can hit to third and second, while the other hits to short and first. If catchers are finished working with the pitchers, they can feed balls to the fungo hitters. The idea is for the third baseman to practice turning a 5-4-3, with the first baseman moving up toward second base about 60 feet instead of 90, with a net behind him to catch overthrows. The shortstop works on throwing across on 6-3s.
Break your team up into 2 or 3 teams. If you do 2 teams you’ll need 8 or 9 on a team with a player for each defensive position. If you only have 8 on a team you can eliminate either the pitcher, catcher, or one outfielder based on what is a priority for your team that day. If you only have 12-15 players on your team break it up into 3 teams of 4-5. Then place two of the teams on defense and one team hitting fungoes. No matter what, have the teams and batting orders pre-made before practice. This will eliminate unnecessary downtime during practice.
Alright, let’s get to the drill. “Fungo Baseball/Softball” is a great drill for fielding and base running. It’s the same as playing an inter-squad scrimmage, except the pitchers do not throw live, and the hitters toss the ball to themselves and hit fungoes where they want. It is set up as a competitive game with an endless amount of teaching points. I really like to do this drill early in the season in order to simulate some real game like situations, and also when you’re on a hot streak and you’re looking to keep your team sharp on the little things like relays, backing up, and communication.
As I had previously mentioned, the amount of teaching points is limitless. The length of the game will really depend on how often you stop the action in order to discuss points related to base running, backing up throws, fielding techniques, and etc. If you have assistant coaches, have them distributed throughout the field in order to help with certain teaching points on the spot, thus eliminating full stoppages of the game. Now get out there and start putting the “FUN” back into fungo. I know that’s pretty corny, but I couldn’t help myself 🙂
To figure out who shoots first, players usually throw or roll a baseball to a certain object (usually at close range) and whoever is closest shoots first. The first person then gets to choose the first hole and tees off. To tee off (and for most shots) players hit the ball like they were playing baseball, but depending on the distance from the hole the player may choose to ‘putt’ the ball instead of hitting it. To putt the ball, the player places the ball on the cup (the end of the fungo bat), and can toss the ball from the cup in hopes of getting a more accurate shot. In shooting or putting, the player must have one foot where the ball landed during the entire duration of their swing or putt, failure to keep the foot planted results in a loss of a stroke. Scorekeeping is identical to traditional golf; the player with the fewest strokes essentially wins the hole. Players traditionally play nine or eighteen holes of fungo golf, and at the end the person with the fewest strokes in the set number of holes wins the game.