“They’re not moving, their feet are apart, their gloves are on the ground, backs are flat, and they’re working down to up, out to in, basically a steady roll back and forth probably 15 to 20 each,” Bates said. “Then they’ll turn their body, work glove side for another 15 to 20, and backhand 15 to 20. No movement, really, just making sure we’re watching the ball roll into our glove, fielding it, and doing all the things fundamentally correct.”
Break your team up into 2 or 3 teams. If you do 2 teams you’ll need 8 or 9 on a team with a player for each defensive position. If you only have 8 on a team you can eliminate either the pitcher, catcher, or one outfielder based on what is a priority for your team that day.  If  you only have 12-15 players on your team break it up into 3 teams of 4-5. Then place two of the teams on defense and one team hitting fungoes. No matter what, have the teams and batting orders pre-made before practice. This will eliminate unnecessary downtime during practice.
One of the major advantages of wood fungo has to do with the feel of your hands. While the metal ones feature a conventional metal bat knob, their wood counterparts usually come in 2 knob designs. The conventional metal-bat style knob is excellent for folks whose hands are sweaty. The flared knob is amazing for those that do not want the knob beating their hand’s bottom which is uncomfortable during practice.

Players can also create complex holes such as ‘two-part holes’ where the players must hit or reach one object before attempting to shoot at the hole. For example, a ‘two-part hole’ could consist of hitting the scoreboard first, and then once they have hit the scoreboard they must hit the ball back to home plate, that would be one hole with the player with the fewest strokes winning the hole. ‘Two-part holes’ are typically saved for the last hole in order to make things more complex and difficult on the leader.
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