also called jock or athletic supporter. An undergarment worn by boys and men for support of the testicles and penis during sports. A jockstrap by itself holds the testicles up and close to the body to help keep them from being squished between the thighs, or from twisting or hangingout. The jockstrap with cup pocket contains a pocket to hold a protective cup.

First base fungo hits fly balls to center field (helps here if both fungo hitters move up and apart, hitting from about the front of the mound extended towards the bases). Center throws to second, second baseman is cutoff (for us it was, anyways - change to suit your style). Third base fungo hits balls to left field, who throw to third, with a second shortstop as cutoff (but you really don't need one, if you're shorthanded).


One of the major advantages of wood fungo has to do with the feel of your hands. While the metal ones feature a conventional metal bat knob, their wood counterparts usually come in 2 knob designs. The conventional metal-bat style knob is excellent for folks whose hands are sweaty. The flared knob is amazing for those that do not want the knob beating their hand’s bottom which is uncomfortable during practice.
Shirt and pants worn by all players, coaches and managers. Each team generally has a unique pattern of colors and designs. Traditionally, the home team's uniform is predominantly white with the team's nickname, and the visiting team's is predominantly gray with (usually, but not always) the team's city. Teams often have white, gray and colored jerseys; colored jerseys can be worn at home or on the road, depending on the team's preference.

A fungo bat is a specially designed bat used by baseball and softball coaches for practice. The etymology of the word fungo ( /ˈfʌŋɡoʊ/) is uncertain, but the Oxford English Dictionary suggests it is derived from the Scots fung: to pitch, toss, or fling.[26] A fungo is longer and lighter than a regulation bat, with a smaller diameter. The bat is designed to hit balls tossed up in the air by the batter, not pitched balls.[27] Typical fungo bats are 35 to 37 inches (89 to 94 cm) long and weigh 17 to 22 ounces (480 to 620 g). Coaches hit many balls during fielding practice, and the weight and length allow the coach to hit balls repeatedly with high accuracy. The small diameter also allows coaches to easily hit pop-ups to catchers and infielders along with ground balls due to better control of the barrel of the bat.
It is not clear why pregame infield fell out of favor in the majors. Today, coaches hit balls to infielders and outfielders during batting practice. Most players go at it leisurely, lobbing balls back in or across the diamond. That rankles old-school players like Jerry Kindall, a former major league infielder who coached Arizona to three N.C.A.A. titles before retiring in 1996.

This is the drill we ran all through high school. It is the most time effective and skill intensive way to warm up a team, but your boys must be able to play catch! Fungo-ers stand in the "fungoe circles" that any good field has (and if it doesn't, you know where they're supposed to be - just outside of the home-plate dirt circle, towards the dugouts). The catch to this method is this - you have two first basemen, allowing both sides of the infield to throw across. Herein lies the only danger - one of the firstbasemen has a lengthy throw back to a shagger, so caution must be excersized (a catcher with a good head on his shoulders really helps).

Padded support shorts sometimes worn to protect the thighs when the player slides into the bases. Some sliding shorts contain a pocket for a protective cup. This is so the player does not have to wear a jockstrap and sliding shorts at the same time, although many players find the cup is held in place better by wearing it in a jockstrap under sliding shorts.
Another variation of playing is setting a target (i.e. home plate), and that is the hole for the entire game. For the entire game players go to a different part of the field and try to hit home plate in the fewest strokes.To make the game more interesting players can create certain hazards or obstacles that the players must avoid hitting while making their shot. If a player hits a certain hazard then they may be penalized one stroke, a player can also lose a stroke if he loses their ball while taking a shot.
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