To practice throwing around the infield, Bates recommends several drills you can use. The first involves placing four fielders in a square, about 15 feet apart. The players flip the ball underhanded to each other, like in a double play. Keep their arms straight, using a stiff wrist, with gloves on their hips once the ball is out. Every fielder follows their flip, glove side first, rotating around the square. The idea is to have a sequence of catch, flip and follow. The ball should be caught with two hands, palms open. After about two minutes, repeat the process rotating the other way for another two minutes.
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This is the drill we ran all through high school. It is the most time effective and skill intensive way to warm up a team, but your boys must be able to play catch! Fungo-ers stand in the "fungoe circles" that any good field has (and if it doesn't, you know where they're supposed to be - just outside of the home-plate dirt circle, towards the dugouts). The catch to this method is this - you have two first basemen, allowing both sides of the infield to throw across. Herein lies the only danger - one of the firstbasemen has a lengthy throw back to a shagger, so caution must be excersized (a catcher with a good head on his shoulders really helps).
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Helmet worn by batter to protect the head and the ear facing the pitcher from the ball. Professional models have only one ear protector (left ear for right-handed batters, right ear for lefties), amateur and junior helmets usually have ear protectors on both sides, for better protection from loose balls, and to reduce costs to teams (all players can use the same style of helmet).
It is not clear why pregame infield fell out of favor in the majors. Today, coaches hit balls to infielders and outfielders during batting practice. Most players go at it leisurely, lobbing balls back in or across the diamond. That rankles old-school players like Jerry Kindall, a former major league infielder who coached Arizona to three N.C.A.A. titles before retiring in 1996.
Both wooden and metal alloy (generally aluminum) bats are generally permitted in amateur baseball. Metal alloy bats are generally regarded as being capable of hitting a ball faster and farther with the same power. However, increasing numbers of "wooden bat leagues" have emerged in recent years, reflecting a trend back to wood over safety concerns and, in the case of collegiate summer baseball wood-bat leagues, to better prepare players for the professional leagues that require wood bats. Metal alloy bats can send a ball towards an unprotected pitcher's head up to 60 ft 6 in (18.44 m) away at a velocity far too high for the pitcher to get out of the way in time. Some amateur baseball organizations enforce bat manufacturing and testing standards which attempt to limit maximum ball speed for wood and non-wood bats.
As I had previously mentioned, the amount of teaching points is limitless. The length of the game will really depend on how often you stop the action in order to discuss points related to base running, backing up throws, fielding techniques, and etc. If you have assistant coaches, have them distributed throughout the field in order to help with certain teaching points on the spot, thus eliminating full stoppages of the game. Now get out there and start putting the “FUN” back into fungo. I know that’s pretty corny, but I couldn’t help myself 🙂
Chris Coste, a former catcher for the Philadelphia Phillies who coaches at Division III Concordia, in Moorhead, Minn., agreed. “When baseball is every single day, you’ve got to do things differently,” he said. “In the big leagues, they get so many ground balls during batting practice that infield is more for the fans and more for the scouts and things like that. At this level, we need it, and we love doing it.”
Catcher's equipment - A catcher is the target for the pitcher, so the catcher must wear protective gear that covers the majority of his body. Catcher's gear includes a helmet with a faceguard that is similar to a hockey goalie's mask, a chest protector, shin guards, and a special padded glove. Some catcher's also wear devices called knee savers, which are triangular pads that attach to the players calves and rest his knees even while squatting behind the plate.
Break your team up into 2 or 3 teams. If you do 2 teams you’ll need 8 or 9 on a team with a player for each defensive position. If you only have 8 on a team you can eliminate either the pitcher, catcher, or one outfielder based on what is a priority for your team that day. If you only have 12-15 players on your team break it up into 3 teams of 4-5. Then place two of the teams on defense and one team hitting fungoes. No matter what, have the teams and batting orders pre-made before practice. This will eliminate unnecessary downtime during practice.
How the bat is made is what differentiates it from the typical regulation bat used by major league players. In addition to being lighter and thinner, the bat is also much longer compared to the normal bat. It ranges between 35 – 37 inches in terms of length. In terms of weight, the bat weighs between 17 – 22 ounces. Of great importance to note is the fact that the bat features a bigger barrel than the normal ones. Since it’s flatter and features a small diameter, it’s ideal when it comes to hitting ground balls as well as pop flies. This would be necessary during the fielding practice of any team regardless of the level.
Even without a 100-mile per hour fastball barreling toward you, safety is paramount. Our helmet selection offers a wide variety of sizes, shapes, and colors to choose from. We also offer catcher’s gear, knee pads for home plate umpires, and other products to alleviate fatigue or the risk of injury. Our baseball equipment selection includes excellent training aids, such as batting tees, batting cages, pop-up hitting systems, professional pitching rubbers, mounds, contact training balls, pocket radars, and more.
Another variation of playing is setting a target (i.e. home plate), and that is the hole for the entire game. For the entire game players go to a different part of the field and try to hit home plate in the fewest strokes.To make the game more interesting players can create certain hazards or obstacles that the players must avoid hitting while making their shot. If a player hits a certain hazard then they may be penalized one stroke, a player can also lose a stroke if he loses their ball while taking a shot.