Fungo bats are usually 36 or 37 inches long.  Due their thinner, lighter design, they are a very versatile tool for any coach. It is so much easier to hit hundreds of grounders and fly balls with a fungo than with a regular bat.  As well, with the prices of today’s top end bats, a $35 fungo makes more sense. Don’t dent the $350 war clubs in your bat bag.
Baseball bats are made of either wood, or a metal alloy (typically aluminum). Most wooden bats are made from ash. Other woods include maple, hickory, and bamboo. Hickory has fallen into disfavor over its greater weight, which slows down bat speed, while maple bats gained popularity[5] following the introduction of the first major league sanctioned model in 1997. The first player to use one was Joe Carter of the Toronto Blue Jays.[6] Barry Bonds used maple bats the seasons he broke baseball's single-season home run record in 2001, and the career home run record in 2007.[6] In 2010, the increased tendency of maple bats to shatter has caused Major League Baseball to examine their use, banning some models in minor league play.[7][8]
Manufacturers position each bat's label over the mechanically weaker side of the wood.[9] To reduce chance of fracture,[9] and maybe deliver more energy to the ball,[10] a bat is intended to be held so the label faces sky or ground when it strikes the ball during a horizontal swing.[9] In this orientation, the bat is considered stiffer and less likely to break.[11]
Shirt and pants worn by all players, coaches and managers. Each team generally has a unique pattern of colors and designs. Traditionally, the home team's uniform is predominantly white with the team's nickname, and the visiting team's is predominantly gray with (usually, but not always) the team's city. Teams often have white, gray and colored jerseys; colored jerseys can be worn at home or on the road, depending on the team's preference.

There are limitations to how much and where a baseball player may apply pine tar to a baseball bat. According to Rule 1.10(c) of the Major League Baseball Rulebook, it is not allowed more than 18 inches up from the bottom handle. An infamous example of the rule in execution is the Pine Tar Incident on July 24, 1983. Rules 1.10 and 6.06 were later changed to reflect the intent of Major League Baseball, as exemplified by the league president's ruling. Rule 1.10 now only requires that the bat be removed from the game if discovered after being used in a game; it no longer necessitates any change to the results of any play which may have taken place. Rule 6.06 refers only to bats that are "altered or tampered with in such a way to improve the distance factor or cause an unusual reaction on the baseball. This includes, bats that are filled, flat-surfaced, nailed, hollowed, grooved or covered with a substance such as paraffin, wax, etc." It no longer makes any mention of an "illegally batted ball". In 2001, MLB approved the use of Gorilla Gold Grip Enhancer in major and minor league games as an alternative to pine tar.[23][24]
As to who created the first ever fungo, baseball fans may never know. The word fungoes and fungo batting have been referenced since the early 1800's, but nobody has been able to pinpoint the original source. Baseball fans and historians both agree that the creator of the first ever fungo is somewhat of a mystery. Here at JustBats, we may not know who created the first ever fungo, but we are sure glad that they did!
When it comes to baseball gloves, it's not uncommon for players to develop a deep attachment to their glove. It's the same glove they trot out onto the field with every inning and many players, once they are into the 'adult' sizes, use the same glove for their entire life! It might seem crazy to outsiders, but there's just something about a high quality, leather baseball glove that becomes part of a player to the point that it feels wrong to wear a different glove. That is why it is so important to find the right glove, the right pocket, the right size, the right leather, and the right color. Gloves aren't just gloves, they are part of who you become as a player. Check out our selection of gloves by position, size, and brand or explore the buying guide specifically made to help you decide which baseball glove to buy if you need some guidance!
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To practice throwing around the infield, Bates recommends several drills you can use. The first involves placing four fielders in a square, about 15 feet apart. The players flip the ball underhanded to each other, like in a double play. Keep their arms straight, using a stiff wrist, with gloves on their hips once the ball is out. Every fielder follows their flip, glove side first, rotating around the square. The idea is to have a sequence of catch, flip and follow. The ball should be caught with two hands, palms open. After about two minutes, repeat the process rotating the other way for another two minutes.

Break your team up into 2 or 3 teams. If you do 2 teams you’ll need 8 or 9 on a team with a player for each defensive position. If you only have 8 on a team you can eliminate either the pitcher, catcher, or one outfielder based on what is a priority for your team that day.  If  you only have 12-15 players on your team break it up into 3 teams of 4-5. Then place two of the teams on defense and one team hitting fungoes. No matter what, have the teams and batting orders pre-made before practice. This will eliminate unnecessary downtime during practice.
To figure out who shoots first, players usually throw or roll a baseball to a certain object (usually at close range) and whoever is closest shoots first. The first person then gets to choose the first hole and tees off. To tee off (and for most shots) players hit the ball like they were playing baseball, but depending on the distance from the hole the player may choose to ‘putt’ the ball instead of hitting it. To putt the ball, the player places the ball on the cup (the end of the fungo bat), and can toss the ball from the cup in hopes of getting a more accurate shot.[1] In shooting or putting, the player must have one foot where the ball landed during the entire duration of their swing or putt, failure to keep the foot planted results in a loss of a stroke. Scorekeeping is identical to traditional golf; the player with the fewest strokes essentially wins the hole.[2] Players traditionally play nine or eighteen holes of fungo golf, and at the end the person with the fewest strokes in the set number of holes wins the game.[3]
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