To practice throwing around the infield, Bates recommends several drills you can use. The first involves placing four fielders in a square, about 15 feet apart. The players flip the ball underhanded to each other, like in a double play. Keep their arms straight, using a stiff wrist, with gloves on their hips once the ball is out. Every fielder follows their flip, glove side first, rotating around the square. The idea is to have a sequence of catch, flip and follow. The ball should be caught with two hands, palms open. After about two minutes, repeat the process rotating the other way for another two minutes.

This is the drill we ran all through high school. It is the most time effective and skill intensive way to warm up a team, but your boys must be able to play catch! Fungo-ers stand in the "fungoe circles" that any good field has (and if it doesn't, you know where they're supposed to be - just outside of the home-plate dirt circle, towards the dugouts). The catch to this method is this - you have two first basemen, allowing both sides of the infield to throw across. Herein lies the only danger - one of the firstbasemen has a lengthy throw back to a shagger, so caution must be excersized (a catcher with a good head on his shoulders really helps).
Even in those formative years, authorities on the game warned the practice of hitting fungoes should be limited to coaches. Henry Chadwick, one of baseball’s earliest proponents, claimed “The weakest batting is shown when the batsmen indulges in fungo hitting,” according to the Art of Batting. Others agreed that the practice was bad for training a batter’s reflexes: “While watching some of our freshmen practicing ‘fungo’ batting the other afternoon it occurred to me that it was about the worst kind of practice a batsman could imagine in training his eye in batting,” a writer claimed in the March 3, 1886 edition of The Sporting Life. “It trains the eye to meet the ball in batting it in a manner which never occurs in actual play. It ought to be prohibited on every well regulated ball field.”

To practice throwing around the infield, Bates recommends several drills you can use. The first involves placing four fielders in a square, about 15 feet apart. The players flip the ball underhanded to each other, like in a double play. Keep their arms straight, using a stiff wrist, with gloves on their hips once the ball is out. Every fielder follows their flip, glove side first, rotating around the square. The idea is to have a sequence of catch, flip and follow. The ball should be caught with two hands, palms open. After about two minutes, repeat the process rotating the other way for another two minutes.
They can either be wood or aluminum. I encourage you to use a wood one. If not, I will make fun of you like I do my good friend Bill Booker at LaSalle-Peru H.S. for using his aluminum one. If you choose the wood fungo, I would recommend taping the barrel.  If you hit a good number of fungoes, the tape will increase the durability of the bat. I took the tape off of one once. The barrell was like sawdust, but I re-taped it and it was ready to go.  One season, I figured it out, between the  high school, American Legion, an junior high seasons I had hit over 10,000 fungoes. Tape it up!
No, we're not talking about The Masters. We're talking about fungo golf, baseball's wonderful adaptation of frisbee golf. For those of you unfamiliar with the rules, the general goal is to hit predetermined objects or other landmarks located somewhere on a baseball field with a ball. Instead of a golf club, you use a fungo bat. All normal scoring rules of golf still apply.

Once in a while, veteran managers revive it. The Giants took infield occasionally in 2008 and 2013 under Bruce Bochy, and Jim Leyland instituted infield drills before batting practice late in his tenure in Detroit. Molitor, for one, misses it. He took infield even as a designated hitter late in his career because he hated sitting around for almost two hours waiting to play.
Once the basic bat has been turned, it has the manufacturer's name, the serial number, and often the signature of the player endorsing it branded into it opposite the wood's best side. Honus Wagner was the first player to endorse and sign a bat. Next, most bats are given a rounded head, but some 30%[citation needed] of players prefer a "cup-balanced" head, in which a cup-shaped recess is made in the head; this lightens the bat and moves its center of gravity toward the handle. Finally, the bat is stained in one of several standard colors, including natural, red, black, and two-tone blue and white.

Next, the third base fungo hits to left, who come home, third baseman cuts (again, 60' from home, about the pitchers mound). First base fungo hits to right, who throw again to second (this is where we practised cutting off doubles on balls hit into the right field corner - it's really practiseing hitting your cutoff man quickly than anything else - also the reason it's safe to do while left field goes home).

As I had previously mentioned, the amount of teaching points is limitless.  The length of the game will really depend on how often you stop the action in order to discuss points related to base running, backing up throws, fielding techniques, and etc.  If you have assistant coaches, have them distributed throughout the field in order to help with certain teaching points on the spot, thus eliminating full stoppages of the game.  Now get out there and start putting the “FUN” back into fungo. I know that’s pretty corny, but I couldn’t help myself 🙂
This is the drill we ran all through high school. It is the most time effective and skill intensive way to warm up a team, but your boys must be able to play catch! Fungo-ers stand in the "fungoe circles" that any good field has (and if it doesn't, you know where they're supposed to be - just outside of the home-plate dirt circle, towards the dugouts). The catch to this method is this - you have two first basemen, allowing both sides of the infield to throw across. Herein lies the only danger - one of the firstbasemen has a lengthy throw back to a shagger, so caution must be excersized (a catcher with a good head on his shoulders really helps).
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This is the drill we ran all through high school. It is the most time effective and skill intensive way to warm up a team, but your boys must be able to play catch! Fungo-ers stand in the "fungoe circles" that any good field has (and if it doesn't, you know where they're supposed to be - just outside of the home-plate dirt circle, towards the dugouts). The catch to this method is this - you have two first basemen, allowing both sides of the infield to throw across. Herein lies the only danger - one of the firstbasemen has a lengthy throw back to a shagger, so caution must be excersized (a catcher with a good head on his shoulders really helps).
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Padded support shorts sometimes worn to protect the thighs when the player slides into the bases. Some sliding shorts contain a pocket for a protective cup. This is so the player does not have to wear a jockstrap and sliding shorts at the same time, although many players find the cup is held in place better by wearing it in a jockstrap under sliding shorts.
To figure out who shoots first, players usually throw or roll a baseball to a certain object (usually at close range) and whoever is closest shoots first. The first person then gets to choose the first hole and tees off. To tee off (and for most shots) players hit the ball like they were playing baseball, but depending on the distance from the hole the player may choose to ‘putt’ the ball instead of hitting it. To putt the ball, the player places the ball on the cup (the end of the fungo bat), and can toss the ball from the cup in hopes of getting a more accurate shot.[1] In shooting or putting, the player must have one foot where the ball landed during the entire duration of their swing or putt, failure to keep the foot planted results in a loss of a stroke. Scorekeeping is identical to traditional golf; the player with the fewest strokes essentially wins the hole.[2] Players traditionally play nine or eighteen holes of fungo golf, and at the end the person with the fewest strokes in the set number of holes wins the game.[3]
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