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Many players "bone" their bats, meaning that before games, they rub their bats repeatedly with a hard object, believing this closes the pores on the wood and hardens the bat. Animal bones are a popular boning material, but rolling pins, soda bottles and the edge of a porcelain sink have also been used. Pete Rose had his own way of hardening his bats: he soaked them in a tub of motor oil in his basement then hung them up to dry.[25]
Next, third base fungo hits to left, who throw to second, SS cuts (make a few of these the "cut off a double on a ball hit into the corner" variety - timing becomes important here, as the other fungo needs to hit many fewer balls than the fungo hitting to left). First base fungo hits to right, who come home, first baseman is cutoff, 60' from home (about pitchers mound - this postitioning puts him out of harms way should the SS overthrow second). On the throws home from right, make sure that they are the "normal" kind - hit the cutoff man, and don't hit too many. The right fielders will get to go again, as they're last throws will be the "do-or die" variety.

On June 17, 1890, Emile Kinst patented the ball-bat, or banana bat. The bat is shaped with a curve, hence the name banana bat. The creator of the bat, Kinst wrote: "The object of my invention is to provide a ball-bat which shall produce a rotary or spinning motion of the ball in its flight to a higher degree than is possible with any present known form of ball-bat, and thus to make it more difficult to catch the ball, or if caught, to hold it, and thus further to modify the conditions of the game".
A fungo bat is used by the coach to hit ground balls or fly balls to his team. All throughout high school and college many players use fungo bats to play fungo golf. This is when each person has a fungo bat and a baseball and they pick out targets around their field or complex and basically play it in the same manner as golf. Fungo bats should not be used to hit a pitched baseball because they are much weaker than normal bats and will break much much easier.
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To practice throwing around the infield, Bates recommends several drills you can use. The first involves placing four fielders in a square, about 15 feet apart. The players flip the ball underhanded to each other, like in a double play. Keep their arms straight, using a stiff wrist, with gloves on their hips once the ball is out. Every fielder follows their flip, glove side first, rotating around the square. The idea is to have a sequence of catch, flip and follow. The ball should be caught with two hands, palms open. After about two minutes, repeat the process rotating the other way for another two minutes.
Shirt and pants worn by all players, coaches and managers. Each team generally has a unique pattern of colors and designs. Traditionally, the home team's uniform is predominantly white with the team's nickname, and the visiting team's is predominantly gray with (usually, but not always) the team's city. Teams often have white, gray and colored jerseys; colored jerseys can be worn at home or on the road, depending on the team's preference.

Even without a 100-mile per hour fastball barreling toward you, safety is paramount. Our helmet selection offers a wide variety of sizes, shapes, and colors to choose from. We also offer catcher’s gear, knee pads for home plate umpires, and other products to alleviate fatigue or the risk of injury. Our baseball equipment selection includes excellent training aids, such as batting tees, batting cages, pop-up hitting systems, professional pitching rubbers, mounds, contact training balls, pocket radars, and more.

Padded support shorts sometimes worn to protect the thighs when the player slides into the bases. Some sliding shorts contain a pocket for a protective cup. This is so the player does not have to wear a jockstrap and sliding shorts at the same time, although many players find the cup is held in place better by wearing it in a jockstrap under sliding shorts.
Next, third base fungo hits to left, who throw to second, SS cuts (make a few of these the "cut off a double on a ball hit into the corner" variety - timing becomes important here, as the other fungo needs to hit many fewer balls than the fungo hitting to left). First base fungo hits to right, who come home, first baseman is cutoff, 60' from home (about pitchers mound - this postitioning puts him out of harms way should the SS overthrow second). On the throws home from right, make sure that they are the "normal" kind - hit the cutoff man, and don't hit too many. The right fielders will get to go again, as they're last throws will be the "do-or die" variety.
Once in a while, veteran managers revive it. The Giants took infield occasionally in 2008 and 2013 under Bruce Bochy, and Jim Leyland instituted infield drills before batting practice late in his tenure in Detroit. Molitor, for one, misses it. He took infield even as a designated hitter late in his career because he hated sitting around for almost two hours waiting to play.

We’re in the business of helping you build champions. You can shop with confidence knowing that you can return any new, unused item for a refund without any restocking fees within 30 days of delivery. Exclusions may apply to special or custom orders. Shopping for a team or a league? Contact our team sales department for the best pricing on all your baseball supplies. If you have any questions, an experienced member of our team is standing by to help. Enjoy a shopping experience unlike any other by choosing Anthem Sports for all your athletic needs.
To figure out who shoots first, players usually throw or roll a baseball to a certain object (usually at close range) and whoever is closest shoots first. The first person then gets to choose the first hole and tees off. To tee off (and for most shots) players hit the ball like they were playing baseball, but depending on the distance from the hole the player may choose to ‘putt’ the ball instead of hitting it. To putt the ball, the player places the ball on the cup (the end of the fungo bat), and can toss the ball from the cup in hopes of getting a more accurate shot.[1] In shooting or putting, the player must have one foot where the ball landed during the entire duration of their swing or putt, failure to keep the foot planted results in a loss of a stroke. Scorekeeping is identical to traditional golf; the player with the fewest strokes essentially wins the hole.[2] Players traditionally play nine or eighteen holes of fungo golf, and at the end the person with the fewest strokes in the set number of holes wins the game.[3]
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