Many players "bone" their bats, meaning that before games, they rub their bats repeatedly with a hard object, believing this closes the pores on the wood and hardens the bat. Animal bones are a popular boning material, but rolling pins, soda bottles and the edge of a porcelain sink have also been used. Pete Rose had his own way of hardening his bats: he soaked them in a tub of motor oil in his basement then hung them up to dry.
The bat's form has become more refined over time. In the mid-19th century, baseball batters were known to shape or whittle their own bats by hand. This allowed there to be a wide variety in shape, size, and weight. For example, there were flat bats, round bats, short bats, and fat bats. Earlier bats were known to be much heavier and larger than today's regulated ones. During the 19th century, many shapes were experimented with, as well as handle designs. Today, bats are much more uniform in design.
Maple bats in particular were once known (circa 2008) to potentially shatter in a way that resulted in many sharp edges, sometimes creating more dangerous projectiles when a bat broke. Maple bat manufacture evolved significantly, in cooperation with Major League Baseball, paying special attention to grain slope, and including an ink spot test to confirm safest wood grain orientation.
A fungo bat is used by the coach to hit ground balls or fly balls to his team. All throughout high school and college many players use fungo bats to play fungo golf. This is when each person has a fungo bat and a baseball and they pick out targets around their field or complex and basically play it in the same manner as golf. Fungo bats should not be used to hit a pitched baseball because they are much weaker than normal bats and will break much much easier.
The fungo is used by a coach to hit balls for defense practice. It is lighter weight, so less fatiguing to hit ball after ball. The fungo sheds its weight above the hands. The severely tapered barrel to drops weight and maintains a high moment of inertia. While the bat would be at greater risk of breaking if used in a live batting exercise, it is safe to use in practice because there are much fewer mis-hits.
Helmet worn by batter to protect the head and the ear facing the pitcher from the ball. Professional models have only one ear protector (left ear for right-handed batters, right ear for lefties), amateur and junior helmets usually have ear protectors on both sides, for better protection from loose balls, and to reduce costs to teams (all players can use the same style of helmet).
Versatile fungo bats are the ones tailored for both outfield and infield practice. Infield bats are effective for those that desire to rip their ball to the young ball hawks. These bats are thicker and heavier through the center in order to give you more oomph. Thicker bats work better especially to softball coaches to hit bigger balls utilized for softball.
One of the major advantages of wood fungo has to do with the feel of your hands. While the metal ones feature a conventional metal bat knob, their wood counterparts usually come in 2 knob designs. The conventional metal-bat style knob is excellent for folks whose hands are sweaty. The flared knob is amazing for those that do not want the knob beating their hand’s bottom which is uncomfortable during practice.
“They’re not moving, their feet are apart, their gloves are on the ground, backs are flat, and they’re working down to up, out to in, basically a steady roll back and forth probably 15 to 20 each,” Bates said. “Then they’ll turn their body, work glove side for another 15 to 20, and backhand 15 to 20. No movement, really, just making sure we’re watching the ball roll into our glove, fielding it, and doing all the things fundamentally correct.”
Next, third base fungo hits to left, who throw to second, SS cuts (make a few of these the "cut off a double on a ball hit into the corner" variety - timing becomes important here, as the other fungo needs to hit many fewer balls than the fungo hitting to left). First base fungo hits to right, who come home, first baseman is cutoff, 60' from home (about pitchers mound - this postitioning puts him out of harms way should the SS overthrow second). On the throws home from right, make sure that they are the "normal" kind - hit the cutoff man, and don't hit too many. The right fielders will get to go again, as they're last throws will be the "do-or die" variety.
This is the drill we ran all through high school. It is the most time effective and skill intensive way to warm up a team, but your boys must be able to play catch! Fungo-ers stand in the "fungoe circles" that any good field has (and if it doesn't, you know where they're supposed to be - just outside of the home-plate dirt circle, towards the dugouts). The catch to this method is this - you have two first basemen, allowing both sides of the infield to throw across. Herein lies the only danger - one of the firstbasemen has a lengthy throw back to a shagger, so caution must be excersized (a catcher with a good head on his shoulders really helps).
Alright, let’s get to the drill. “Fungo Baseball/Softball” is a great drill for fielding and base running. It’s the same as playing an inter-squad scrimmage, except the pitchers do not throw live, and the hitters toss the ball to themselves and hit fungoes where they want. It is set up as a competitive game with an endless amount of teaching points. I really like to do this drill early in the season in order to simulate some real game like situations, and also when you’re on a hot streak and you’re looking to keep your team sharp on the little things like relays, backing up, and communication.
Another variation of playing is setting a target (i.e. home plate), and that is the hole for the entire game. For the entire game players go to a different part of the field and try to hit home plate in the fewest strokes.To make the game more interesting players can create certain hazards or obstacles that the players must avoid hitting while making their shot. If a player hits a certain hazard then they may be penalized one stroke, a player can also lose a stroke if he loses their ball while taking a shot.