First base fungo hits fly balls to center field (helps here if both fungo hitters move up and apart, hitting from about the front of the mound extended towards the bases). Center throws to second, second baseman is cutoff (for us it was, anyways - change to suit your style). Third base fungo hits balls to left field, who throw to third, with a second shortstop as cutoff (but you really don't need one, if you're shorthanded).
“They’re not moving, their feet are apart, their gloves are on the ground, backs are flat, and they’re working down to up, out to in, basically a steady roll back and forth probably 15 to 20 each,” Bates said. “Then they’ll turn their body, work glove side for another 15 to 20, and backhand 15 to 20. No movement, really, just making sure we’re watching the ball roll into our glove, fielding it, and doing all the things fundamentally correct.”
If your high school or travel team has at least two coaches, you can use what Bates calls a two-fungo drill. One coach can hit to third and second, while the other hits to short and first. If catchers are finished working with the pitchers, they can feed balls to the fungo hitters. The idea is for the third baseman to practice turning a 5-4-3, with the first baseman moving up toward second base about 60 feet instead of 90, with a net behind him to catch overthrows. The shortstop works on throwing across on 6-3s.
Shirt and pants worn by all players, coaches and managers. Each team generally has a unique pattern of colors and designs. Traditionally, the home team's uniform is predominantly white with the team's nickname, and the visiting team's is predominantly gray with (usually, but not always) the team's city. Teams often have white, gray and colored jerseys; colored jerseys can be worn at home or on the road, depending on the team's preference.
also called jock or athletic supporter. An undergarment worn by boys and men for support of the testicles and penis during sports. A jockstrap by itself holds the testicles up and close to the body to help keep them from being squished between the thighs, or from twisting or hangingout. The jockstrap with cup pocket contains a pocket to hold a protective cup.
To practice throwing around the infield, Bates recommends several drills you can use. The first involves placing four fielders in a square, about 15 feet apart. The players flip the ball underhanded to each other, like in a double play. Keep their arms straight, using a stiff wrist, with gloves on their hips once the ball is out. Every fielder follows their flip, glove side first, rotating around the square. The idea is to have a sequence of catch, flip and follow. The ball should be caught with two hands, palms open. After about two minutes, repeat the process rotating the other way for another two minutes.
This is the drill we ran all through high school. It is the most time effective and skill intensive way to warm up a team, but your boys must be able to play catch! Fungo-ers stand in the "fungoe circles" that any good field has (and if it doesn't, you know where they're supposed to be - just outside of the home-plate dirt circle, towards the dugouts). The catch to this method is this - you have two first basemen, allowing both sides of the infield to throw across. Herein lies the only danger - one of the firstbasemen has a lengthy throw back to a shagger, so caution must be excersized (a catcher with a good head on his shoulders really helps).
A baseball bat is a smooth wooden or metal club used in the sport of baseball to hit the ball after it is thrown by the pitcher. By regulation it may be no more than 2.75 inches (70 mm) in diameter at the thickest part and no more than 42 inches (1,100 mm) long. Although historically bats approaching 3 pounds (1.4 kg) were swung, today bats of 33 ounces (0.94 kg) are common, topping out at 34 ounces (0.96 kg) to 36 ounces (1.0 kg).
Another variation of playing is setting a target (i.e. home plate), and that is the hole for the entire game. For the entire game players go to a different part of the field and try to hit home plate in the fewest strokes.To make the game more interesting players can create certain hazards or obstacles that the players must avoid hitting while making their shot. If a player hits a certain hazard then they may be penalized one stroke, a player can also lose a stroke if he loses their ball while taking a shot.