Though entertaining enough, this play appears in its entirety as a small part of Sorrentino's magnum opus MULLIGAN STEW. You can read it as easily there as in this form. Plus you'll have the rest of Mulligan Stew as well. So I recommend you only buy this volume if you're the sort of collector who owns books because of what they are, not what they say.
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This is the drill we ran all through high school. It is the most time effective and skill intensive way to warm up a team, but your boys must be able to play catch! Fungo-ers stand in the "fungoe circles" that any good field has (and if it doesn't, you know where they're supposed to be - just outside of the home-plate dirt circle, towards the dugouts). The catch to this method is this - you have two first basemen, allowing both sides of the infield to throw across. Herein lies the only danger - one of the firstbasemen has a lengthy throw back to a shagger, so caution must be excersized (a catcher with a good head on his shoulders really helps).
Secondly, the first base fungo hits balls to the third baseman, who turns a double play with the second baseman to the normal first baseman, while the third base fungo hits balls to the shortstop, who throws to a shortened deep firstbaseman (this means that the deep firstbaseman stands closer to the shortstop than normal, so that the throw across this infield is the correct distance - this does NOT mean that the deep man stands any closer to the normal first base position - this length should always be sufficient)

Once the basic bat has been turned, it has the manufacturer's name, the serial number, and often the signature of the player endorsing it branded into it opposite the wood's best side. Honus Wagner was the first player to endorse and sign a bat. Next, most bats are given a rounded head, but some 30%[citation needed] of players prefer a "cup-balanced" head, in which a cup-shaped recess is made in the head; this lightens the bat and moves its center of gravity toward the handle. Finally, the bat is stained in one of several standard colors, including natural, red, black, and two-tone blue and white.


This is the drill we ran all through high school. It is the most time effective and skill intensive way to warm up a team, but your boys must be able to play catch! Fungo-ers stand in the "fungoe circles" that any good field has (and if it doesn't, you know where they're supposed to be - just outside of the home-plate dirt circle, towards the dugouts). The catch to this method is this - you have two first basemen, allowing both sides of the infield to throw across. Herein lies the only danger - one of the firstbasemen has a lengthy throw back to a shagger, so caution must be excersized (a catcher with a good head on his shoulders really helps).

Manufacturers position each bat's label over the mechanically weaker side of the wood.[9] To reduce chance of fracture,[9] and maybe deliver more energy to the ball,[10] a bat is intended to be held so the label faces sky or ground when it strikes the ball during a horizontal swing.[9] In this orientation, the bat is considered stiffer and less likely to break.[11]
The most obvious reasons to utilize a fungo bat is the fact that it’s lightweight. It’s handy to coaches when conducting fielding practice since he or she has to hit plenty of balls to warm up his or her players. What is for sure is that hitting countless balls during practice can be tiring. Consequently, having a bat that’s lighter weight is magical at preventing the coach and/or players from getting tired.

To figure out who shoots first, players usually throw or roll a baseball to a certain object (usually at close range) and whoever is closest shoots first. The first person then gets to choose the first hole and tees off. To tee off (and for most shots) players hit the ball like they were playing baseball, but depending on the distance from the hole the player may choose to ‘putt’ the ball instead of hitting it. To putt the ball, the player places the ball on the cup (the end of the fungo bat), and can toss the ball from the cup in hopes of getting a more accurate shot.[1] In shooting or putting, the player must have one foot where the ball landed during the entire duration of their swing or putt, failure to keep the foot planted results in a loss of a stroke. Scorekeeping is identical to traditional golf; the player with the fewest strokes essentially wins the hole.[2] Players traditionally play nine or eighteen holes of fungo golf, and at the end the person with the fewest strokes in the set number of holes wins the game.[3]