Versatile fungo bats are the ones tailored for both outfield and infield practice. Infield bats are effective for those that desire to rip their ball to the young ball hawks. These bats are thicker and heavier through the center in order to give you more oomph. Thicker bats work better especially to softball coaches to hit bigger balls utilized for softball.
There are limitations to how much and where a baseball player may apply pine tar to a baseball bat. According to Rule 1.10(c) of the Major League Baseball Rulebook, it is not allowed more than 18 inches up from the bottom handle. An infamous example of the rule in execution is the Pine Tar Incident on July 24, 1983. Rules 1.10 and 6.06 were later changed to reflect the intent of Major League Baseball, as exemplified by the league president's ruling. Rule 1.10 now only requires that the bat be removed from the game if discovered after being used in a game; it no longer necessitates any change to the results of any play which may have taken place. Rule 6.06 refers only to bats that are "altered or tampered with in such a way to improve the distance factor or cause an unusual reaction on the baseball. This includes, bats that are filled, flat-surfaced, nailed, hollowed, grooved or covered with a substance such as paraffin, wax, etc." It no longer makes any mention of an "illegally batted ball". In 2001, MLB approved the use of Gorilla Gold Grip Enhancer in major and minor league games as an alternative to pine tar.
Alright, let’s get to the drill. “Fungo Baseball/Softball” is a great drill for fielding and base running. It’s the same as playing an inter-squad scrimmage, except the pitchers do not throw live, and the hitters toss the ball to themselves and hit fungoes where they want. It is set up as a competitive game with an endless amount of teaching points. I really like to do this drill early in the season in order to simulate some real game like situations, and also when you’re on a hot streak and you’re looking to keep your team sharp on the little things like relays, backing up, and communication.
Both wooden and metal alloy (generally aluminum) bats are generally permitted in amateur baseball. Metal alloy bats are generally regarded as being capable of hitting a ball faster and farther with the same power. However, increasing numbers of "wooden bat leagues" have emerged in recent years, reflecting a trend back to wood over safety concerns and, in the case of collegiate summer baseball wood-bat leagues, to better prepare players for the professional leagues that require wood bats. Metal alloy bats can send a ball towards an unprotected pitcher's head up to 60 ft 6 in (18.44 m) away at a velocity far too high for the pitcher to get out of the way in time. Some amateur baseball organizations enforce bat manufacturing and testing standards which attempt to limit maximum ball speed for wood and non-wood bats.
Secondly, the first base fungo hits balls to the third baseman, who turns a double play with the second baseman to the normal first baseman, while the third base fungo hits balls to the shortstop, who throws to a shortened deep firstbaseman (this means that the deep firstbaseman stands closer to the shortstop than normal, so that the throw across this infield is the correct distance - this does NOT mean that the deep man stands any closer to the normal first base position - this length should always be sufficient)
The most obvious reasons to utilize a fungo bat is the fact that it’s lightweight. It’s handy to coaches when conducting fielding practice since he or she has to hit plenty of balls to warm up his or her players. What is for sure is that hitting countless balls during practice can be tiring. Consequently, having a bat that’s lighter weight is magical at preventing the coach and/or players from getting tired.
Helmet worn by batter to protect the head and the ear facing the pitcher from the ball. Professional models have only one ear protector (left ear for right-handed batters, right ear for lefties), amateur and junior helmets usually have ear protectors on both sides, for better protection from loose balls, and to reduce costs to teams (all players can use the same style of helmet).
Players can be very particular about their bats. Ted Williams cleaned his bats with alcohol every night and periodically took them to the post office to weigh them. "Bats pick up condensation and dirt lying around on the ground," he wrote, "They can gain an ounce or more in a surprisingly short time." Ichiro Suzuki also takes great care that his bats do not accumulate moisture and thus gain weight: he stores his bats in humidors, one in the club house and another, a portable one, for the road. Rod Carew fought moisture by storing his bats in a box full of sawdust in the warmest part of his house. "The sawdust acts as a buffer between the bats and the environment," he explained, "absorbing any moisture before it can seep into the wood."
The bat's form has become more refined over time. In the mid-19th century, baseball batters were known to shape or whittle their own bats by hand. This allowed there to be a wide variety in shape, size, and weight. For example, there were flat bats, round bats, short bats, and fat bats. Earlier bats were known to be much heavier and larger than today's regulated ones. During the 19th century, many shapes were experimented with, as well as handle designs. Today, bats are much more uniform in design.
A baseball bat is a smooth wooden or metal club used in the sport of baseball to hit the ball after it is thrown by the pitcher. By regulation it may be no more than 2.75 inches (70 mm) in diameter at the thickest part and no more than 42 inches (1,100 mm) long. Although historically bats approaching 3 pounds (1.4 kg) were swung, today bats of 33 ounces (0.94 kg) are common, topping out at 34 ounces (0.96 kg) to 36 ounces (1.0 kg).
Another variation of playing is setting a target (i.e. home plate), and that is the hole for the entire game. For the entire game players go to a different part of the field and try to hit home plate in the fewest strokes.To make the game more interesting players can create certain hazards or obstacles that the players must avoid hitting while making their shot. If a player hits a certain hazard then they may be penalized one stroke, a player can also lose a stroke if he loses their ball while taking a shot.