A baseball bat is divided into several regions. The "barrel" is the thick part of the bat, where it is meant to hit the ball. The part of the barrel best for hitting the ball, according to construction and swinging style, is often called the "sweet spot". The end of the barrel is called the "top", "end" or "cap" of the bat. Opposite the cap, the barrel narrows until it meets the "handle". The handle is comparatively thin, so that batters can comfortably grip the bat in their hands. Sometimes, especially on metal bats, the handle is wrapped with a rubber or tape "grip". Finally, below the handle is the "knob" of the bat, a wider piece that keeps the bat from slipping from a batter's hands.
Catcher's equipment - A catcher is the target for the pitcher, so the catcher must wear protective gear that covers the majority of his body. Catcher's gear includes a helmet with a faceguard that is similar to a hockey goalie's mask, a chest protector, shin guards, and a special padded glove. Some catcher's also wear devices called knee savers, which are triangular pads that attach to the players calves and rest his knees even while squatting behind the plate.
They can either be wood or aluminum. I encourage you to use a wood one. If not, I will make fun of you like I do my good friend Bill Booker at LaSalle-Peru H.S. for using his aluminum one. If you choose the wood fungo, I would recommend taping the barrel. If you hit a good number of fungoes, the tape will increase the durability of the bat. I took the tape off of one once. The barrell was like sawdust, but I re-taped it and it was ready to go. One season, I figured it out, between the high school, American Legion, an junior high seasons I had hit over 10,000 fungoes. Tape it up!
If your high school or travel team has at least two coaches, you can use what Bates calls a two-fungo drill. One coach can hit to third and second, while the other hits to short and first. If catchers are finished working with the pitchers, they can feed balls to the fungo hitters. The idea is for the third baseman to practice turning a 5-4-3, with the first baseman moving up toward second base about 60 feet instead of 90, with a net behind him to catch overthrows. The shortstop works on throwing across on 6-3s.
Secondly, the first base fungo hits balls to the third baseman, who turns a double play with the second baseman to the normal first baseman, while the third base fungo hits balls to the shortstop, who throws to a shortened deep firstbaseman (this means that the deep firstbaseman stands closer to the shortstop than normal, so that the throw across this infield is the correct distance - this does NOT mean that the deep man stands any closer to the normal first base position - this length should always be sufficient)
Players can also create complex holes such as ‘two-part holes’ where the players must hit or reach one object before attempting to shoot at the hole. For example, a ‘two-part hole’ could consist of hitting the scoreboard first, and then once they have hit the scoreboard they must hit the ball back to home plate, that would be one hole with the player with the fewest strokes winning the hole. ‘Two-part holes’ are typically saved for the last hole in order to make things more complex and difficult on the leader.