Catcher's equipment - A catcher is the target for the pitcher, so the catcher must wear protective gear that covers the majority of his body. Catcher's gear includes a helmet with a faceguard that is similar to a hockey goalie's mask, a chest protector, shin guards, and a special padded glove. Some catcher's also wear devices called knee savers, which are triangular pads that attach to the players calves and rest his knees even while squatting behind the plate.
Alright, let’s get to the drill. “Fungo Baseball/Softball” is a great drill for fielding and base running. It’s the same as playing an inter-squad scrimmage, except the pitchers do not throw live, and the hitters toss the ball to themselves and hit fungoes where they want. It is set up as a competitive game with an endless amount of teaching points. I really like to do this drill early in the season in order to simulate some real game like situations, and also when you’re on a hot streak and you’re looking to keep your team sharp on the little things like relays, backing up, and communication.
On June 17, 1890, Emile Kinst patented the ball-bat, or banana bat. The bat is shaped with a curve, hence the name banana bat. The creator of the bat, Kinst wrote: "The object of my invention is to provide a ball-bat which shall produce a rotary or spinning motion of the ball in its flight to a higher degree than is possible with any present known form of ball-bat, and thus to make it more difficult to catch the ball, or if caught, to hold it, and thus further to modify the conditions of the game".
The Wright & Ditsons Lajoie baseball bat. This bat had a normal size barrel but had two knobs on the handle. The lowest knob was at the bottom of the handle and the other knob was roughly two inches above the lowest knob. This was designed to have better spacing between the hands due to the knob being in the middle of the grip. This also gave batters an advantage when they choked up on the bat, because the second knob provided a better grip.
To figure out who shoots first, players usually throw or roll a baseball to a certain object (usually at close range) and whoever is closest shoots first. The first person then gets to choose the first hole and tees off. To tee off (and for most shots) players hit the ball like they were playing baseball, but depending on the distance from the hole the player may choose to ‘putt’ the ball instead of hitting it. To putt the ball, the player places the ball on the cup (the end of the fungo bat), and can toss the ball from the cup in hopes of getting a more accurate shot. In shooting or putting, the player must have one foot where the ball landed during the entire duration of their swing or putt, failure to keep the foot planted results in a loss of a stroke. Scorekeeping is identical to traditional golf; the player with the fewest strokes essentially wins the hole. Players traditionally play nine or eighteen holes of fungo golf, and at the end the person with the fewest strokes in the set number of holes wins the game.