Next, the third base fungo hits to left, who come home, third baseman cuts (again, 60' from home, about the pitchers mound). First base fungo hits to right, who throw again to second (this is where we practised cutting off doubles on balls hit into the right field corner - it's really practiseing hitting your cutoff man quickly than anything else - also the reason it's safe to do while left field goes home).
Fungo bats aren’t typical bats like the ones Mike Trout takes with him to a game situation. Rather, they’re more of practice bats. The bats are specially made for coaches to utilize when testing the fielding of their players. For example, a coach would break out his or her fungo bat when he or she is looking to hit his or her shortstop a couple of ground balls or when he/she hits pop flies to the centerfielder.
This is the drill we ran all through high school. It is the most time effective and skill intensive way to warm up a team, but your boys must be able to play catch! Fungo-ers stand in the "fungoe circles" that any good field has (and if it doesn't, you know where they're supposed to be - just outside of the home-plate dirt circle, towards the dugouts). The catch to this method is this - you have two first basemen, allowing both sides of the infield to throw across. Herein lies the only danger - one of the firstbasemen has a lengthy throw back to a shagger, so caution must be excersized (a catcher with a good head on his shoulders really helps).
Players can also create complex holes such as ‘two-part holes’ where the players must hit or reach one object before attempting to shoot at the hole. For example, a ‘two-part hole’ could consist of hitting the scoreboard first, and then once they have hit the scoreboard they must hit the ball back to home plate, that would be one hole with the player with the fewest strokes winning the hole. ‘Two-part holes’ are typically saved for the last hole in order to make things more complex and difficult on the leader.