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Shirt and pants worn by all players, coaches and managers. Each team generally has a unique pattern of colors and designs. Traditionally, the home team's uniform is predominantly white with the team's nickname, and the visiting team's is predominantly gray with (usually, but not always) the team's city. Teams often have white, gray and colored jerseys; colored jerseys can be worn at home or on the road, depending on the team's preference.
To practice throwing around the infield, Bates recommends several drills you can use. The first involves placing four fielders in a square, about 15 feet apart. The players flip the ball underhanded to each other, like in a double play. Keep their arms straight, using a stiff wrist, with gloves on their hips once the ball is out. Every fielder follows their flip, glove side first, rotating around the square. The idea is to have a sequence of catch, flip and follow. The ball should be caught with two hands, palms open. After about two minutes, repeat the process rotating the other way for another two minutes.
First base fungo hits fly balls to center field (helps here if both fungo hitters move up and apart, hitting from about the front of the mound extended towards the bases). Center throws to second, second baseman is cutoff (for us it was, anyways - change to suit your style). Third base fungo hits balls to left field, who throw to third, with a second shortstop as cutoff (but you really don't need one, if you're shorthanded).
Players can be very particular about their bats. Ted Williams cleaned his bats with alcohol every night and periodically took them to the post office to weigh them. "Bats pick up condensation and dirt lying around on the ground," he wrote, "They can gain an ounce or more in a surprisingly short time." Ichiro Suzuki also takes great care that his bats do not accumulate moisture and thus gain weight: he stores his bats in humidors, one in the club house and another, a portable one, for the road. Rod Carew fought moisture by storing his bats in a box full of sawdust in the warmest part of his house. "The sawdust acts as a buffer between the bats and the environment," he explained, "absorbing any moisture before it can seep into the wood."[25]
Next, third base fungo hits to left, who throw to second, SS cuts (make a few of these the "cut off a double on a ball hit into the corner" variety - timing becomes important here, as the other fungo needs to hit many fewer balls than the fungo hitting to left). First base fungo hits to right, who come home, first baseman is cutoff, 60' from home (about pitchers mound - this postitioning puts him out of harms way should the SS overthrow second). On the throws home from right, make sure that they are the "normal" kind - hit the cutoff man, and don't hit too many. The right fielders will get to go again, as they're last throws will be the "do-or die" variety.
Prepping for baseball season requires not only discipline and hard work, but also the right gear. Because there are multiple parts to the game in fielding, pitching and batting, using the right equipment is vital to finding success within them all. In order to help you find success in every facet of the game, we select the best brands to carry including, but definitely not limited to Easton, Rawlings, Wilson, Louisville Slugger, and Mizuno. Every player has his own preferences when it comes to a glove, bat, and cleats and that's why it's so important to have not only a vast array of brands and styles within each piece of equipment, but also a Guide on How to Shop for Baseball that helps players or parents discover which glove, bat, and other equipment is the right choice.
At bat Baltimore chop Bat flip Chinese home run Batting count Bunt sacrifice bunt slap bunt squeeze play Checked swing Cleanup hitter Designated hitter Double Double switch Foul ball Foul tip Golden sombrero Grand slam Ground rule double Hat trick Hit Hit and run Hit by pitch Hitting for the cycle Home run Infield hit Inside-the-park home run Leadoff hitter Lefty-righty switch Line drive Moonshot Plate appearance Platoon system Pull hitter Sacrifice fly Single Strikeout Strike zone Sweet spot Switch hitter Triple Walk Walk-off home run
To figure out who shoots first, players usually throw or roll a baseball to a certain object (usually at close range) and whoever is closest shoots first. The first person then gets to choose the first hole and tees off. To tee off (and for most shots) players hit the ball like they were playing baseball, but depending on the distance from the hole the player may choose to ‘putt’ the ball instead of hitting it. To putt the ball, the player places the ball on the cup (the end of the fungo bat), and can toss the ball from the cup in hopes of getting a more accurate shot.[1] In shooting or putting, the player must have one foot where the ball landed during the entire duration of their swing or putt, failure to keep the foot planted results in a loss of a stroke. Scorekeeping is identical to traditional golf; the player with the fewest strokes essentially wins the hole.[2] Players traditionally play nine or eighteen holes of fungo golf, and at the end the person with the fewest strokes in the set number of holes wins the game.[3]
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