Before we get started, we have to define the word "fungo" or "fungoes." To summarize, fungo (fungoes for plural) is a ball tossed into the air by the batter and struck as it comes down during practice sessions. If you are a coach, you are more than likely familiar with a fungo bat. Or, if you are a player who has ever worked on ground balls or pop-flys in practice, you should know what a fungo bat is, as well. For the rest of us, a fungo bat might as well be a foreign object. What is that oddly shaped, extra long practice bat? So, let's answer the most common fungo bat questions:
Fungo bats have been around since the beginning of baseball and as most of us may know, baseball was said to be invented by Abner Doubleday in Cooperstown, New York during the summer of 1839. Since fungo bats were much easier to swing and gave off a ton of pop, they were almost seen as cheating back in the day. In a book from 1897 named "The Technical Terms of Baseball," the sportswriter Henry Chadwick stated,"The weakest batting is shown when the batsman indulges in fungo hitting." It wasn't until baseball bat regulations came around that fungo bats were only used by coaches and parents.
Manufacturers position each bat's label over the mechanically weaker side of the wood. To reduce chance of fracture, and maybe deliver more energy to the ball, a bat is intended to be held so the label faces sky or ground when it strikes the ball during a horizontal swing. In this orientation, the bat is considered stiffer and less likely to break.
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The Wright & Ditsons Lajoie baseball bat. This bat had a normal size barrel but had two knobs on the handle. The lowest knob was at the bottom of the handle and the other knob was roughly two inches above the lowest knob. This was designed to have better spacing between the hands due to the knob being in the middle of the grip. This also gave batters an advantage when they choked up on the bat, because the second knob provided a better grip.
This is the drill we ran all through high school. It is the most time effective and skill intensive way to warm up a team, but your boys must be able to play catch! Fungo-ers stand in the "fungoe circles" that any good field has (and if it doesn't, you know where they're supposed to be - just outside of the home-plate dirt circle, towards the dugouts). The catch to this method is this - you have two first basemen, allowing both sides of the infield to throw across. Herein lies the only danger - one of the firstbasemen has a lengthy throw back to a shagger, so caution must be excersized (a catcher with a good head on his shoulders really helps).
It is not clear why pregame infield fell out of favor in the majors. Today, coaches hit balls to infielders and outfielders during batting practice. Most players go at it leisurely, lobbing balls back in or across the diamond. That rankles old-school players like Jerry Kindall, a former major league infielder who coached Arizona to three N.C.A.A. titles before retiring in 1996.
Chris Coste, a former catcher for the Philadelphia Phillies who coaches at Division III Concordia, in Moorhead, Minn., agreed. “When baseball is every single day, you’ve got to do things differently,” he said. “In the big leagues, they get so many ground balls during batting practice that infield is more for the fans and more for the scouts and things like that. At this level, we need it, and we love doing it.”
Do this for about three minutes, then collect the balls and work on 5-3, 6-4, and 4-6 plays for another three minutes. This is followed by hitting balls to the 5-6 hole. If the third baseman doesn’t get it, he retreats back to third, and the shortstop flips to third for a force-out, rather than throwing across or turn a long double play. The other fungo batter hits balls to the second baseman, who works on throwing to first.
Another variation of playing is setting a target (i.e. home plate), and that is the hole for the entire game. For the entire game players go to a different part of the field and try to hit home plate in the fewest strokes.To make the game more interesting players can create certain hazards or obstacles that the players must avoid hitting while making their shot. If a player hits a certain hazard then they may be penalized one stroke, a player can also lose a stroke if he loses their ball while taking a shot.