The fungo is used by a coach to hit balls for defense practice. It is lighter weight, so less fatiguing to hit ball after ball. The fungo sheds its weight above the hands. The severely tapered barrel to drops weight and maintains a high moment of inertia. While the bat would be at greater risk of breaking if used in a live batting exercise, it is safe to use in practice because there are much fewer mis-hits.
Players can also create complex holes such as ‘two-part holes’ where the players must hit or reach one object before attempting to shoot at the hole. For example, a ‘two-part hole’ could consist of hitting the scoreboard first, and then once they have hit the scoreboard they must hit the ball back to home plate, that would be one hole with the player with the fewest strokes winning the hole. ‘Two-part holes’ are typically saved for the last hole in order to make things more complex and difficult on the leader.
Helmet worn by batter to protect the head and the ear facing the pitcher from the ball. Professional models have only one ear protector (left ear for right-handed batters, right ear for lefties), amateur and junior helmets usually have ear protectors on both sides, for better protection from loose balls, and to reduce costs to teams (all players can use the same style of helmet).
To figure out who shoots first, players usually throw or roll a baseball to a certain object (usually at close range) and whoever is closest shoots first. The first person then gets to choose the first hole and tees off. To tee off (and for most shots) players hit the ball like they were playing baseball, but depending on the distance from the hole the player may choose to ‘putt’ the ball instead of hitting it. To putt the ball, the player places the ball on the cup (the end of the fungo bat), and can toss the ball from the cup in hopes of getting a more accurate shot. In shooting or putting, the player must have one foot where the ball landed during the entire duration of their swing or putt, failure to keep the foot planted results in a loss of a stroke. Scorekeeping is identical to traditional golf; the player with the fewest strokes essentially wins the hole. Players traditionally play nine or eighteen holes of fungo golf, and at the end the person with the fewest strokes in the set number of holes wins the game.