One of the major advantages of wood fungo has to do with the feel of your hands. While the metal ones feature a conventional metal bat knob, their wood counterparts usually come in 2 knob designs. The conventional metal-bat style knob is excellent for folks whose hands are sweaty. The flared knob is amazing for those that do not want the knob beating their hand’s bottom which is uncomfortable during practice.
Shirt and pants worn by all players, coaches and managers. Each team generally has a unique pattern of colors and designs. Traditionally, the home team's uniform is predominantly white with the team's nickname, and the visiting team's is predominantly gray with (usually, but not always) the team's city. Teams often have white, gray and colored jerseys; colored jerseys can be worn at home or on the road, depending on the team's preference.
If your high school or travel team has at least two coaches, you can use what Bates calls a two-fungo drill. One coach can hit to third and second, while the other hits to short and first. If catchers are finished working with the pitchers, they can feed balls to the fungo hitters. The idea is for the third baseman to practice turning a 5-4-3, with the first baseman moving up toward second base about 60 feet instead of 90, with a net behind him to catch overthrows. The shortstop works on throwing across on 6-3s.
Next, third base fungo hits to left, who throw to second, SS cuts (make a few of these the "cut off a double on a ball hit into the corner" variety - timing becomes important here, as the other fungo needs to hit many fewer balls than the fungo hitting to left). First base fungo hits to right, who come home, first baseman is cutoff, 60' from home (about pitchers mound - this postitioning puts him out of harms way should the SS overthrow second). On the throws home from right, make sure that they are the "normal" kind - hit the cutoff man, and don't hit too many. The right fielders will get to go again, as they're last throws will be the "do-or die" variety.
Another variation of playing is setting a target (i.e. home plate), and that is the hole for the entire game. For the entire game players go to a different part of the field and try to hit home plate in the fewest strokes.To make the game more interesting players can create certain hazards or obstacles that the players must avoid hitting while making their shot. If a player hits a certain hazard then they may be penalized one stroke, a player can also lose a stroke if he loses their ball while taking a shot.